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Final fantasy xi logo
Final fantasy xi logo












final fantasy xi logo
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  3. #Final fantasy xi logo series

And surprisingly, most of my t me in the beta was lag-free. However, the consistently interesting designs do make the look easy to get used to.

final fantasy xi logo

Many backgrounds are downright grainy, even using uncompressed textures. The palette is subdued, with the exception of brightly flanng spell effects.

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Strangely, while the series has always been charactensed with strikingly colourful graphics, FFXI has a somewhat washed-out look. Dying is cheap, sure, but having to trudge back to battle is more fun when you're not preoccupied with the fear of looters. Where, for instance, is the player killing, or the corpse-guarding? Fortunately, you won't have to track down your dead carcass when some punk bumblebee takes you apart, as dying is a relatively low-impact affair - simply costing some experience points, unless a kind mage is on hand to raise you from the dead. Problem SolvingĪs you wander through the lush fields and streams and dank dungeons, some glaring omissions do presently stand out. Along with special job-related abilities, these specials are the core of combat. The meter tops out at 300 per cent, and the higher it gets, the more damage will be dealt by your devastating special attacks. In combat, the gauge increases with each hit and as it maxes out, various combo and special attacks become available. FFXI has adapted the limit break system from Final Fantasy VII, which presents you with a third energy bar to watch, on top of health and magic points. There's not another MMOG that looks anything like it, nor one that moves as quickly. Whether solo or party-based, battles are all real time, characterised by the garishly colourful weapon and spell effects that are the series' trademark. The need to share-gotten gains with others is far preferable to the loneliness of constant death. While many quests may be undertaken alone, missions run at a much higher difficulty, and will require you to party up with others. Alternately, 'quests' are often errand-based affairs, doled out by NPCs in town. 'Missions' are state-sponsored jobs that form the bulk of the storyline, and offer rank rewards. There are two different task structures in FFXI. The years of back story really shine through, as Vana'diel already feels like a fully developed culture with extensive guilds and plenty of history. As you fight monsters outside of town, you'll increase the holdings of your homeland, in addition to lining your own pockets. Upon entering the game, you'll have to declare allegiance to one of the three. A great war has recently ended, leaving each government subtly jockeying for power. The game world is a blend of familiar and somewhat alien fantasy elements called Vana'diel, a fantasy land divided into three kingdoms. The online adventure runs with the latter style, though to keep the vocal die-hards happy, the designers have included the Tarutaru, a gibberishspouting playable race of magically inclined bobble-heads to live alongside humans, elves and the like. Other entries in the series have sported everything from super-deformed anime characters to the more realistic designs of Final Fantasy X. Facing off is this upstart, with more than a dozen previous releases and literally decades of development to draw upon. On one side are the currently dominant titles, led by Everquest. Looking at this game coming down the pipe, it's easy to see a turf war brewing.

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The game has been available to Japanese PC and PlayStation 2 owners since late 2002, but only recently began beta testing elsewhere in the world on Windows platforms. At least not until Square Enix unleashed Final Fantasy XI, the first MMOG in the long-running series.

#Final fantasy xi logo full

But after the full splendour of that success, the series held no further interest for me. Every single secret was ferreted out, with nary a glance at a strategy guide. Much to the amusement of friends and peers, that game was played to death. I had some time on my hands (alright, I'd been sacked), so I also brought home Final Fantasy VII. Back in 1997,1 scraped together some cash and bought a PlayStation. I'm man enough that I can begin with an admission.














Final fantasy xi logo